jueves, 19 de mayo de 2011

FOOD IDIOMS





COMPLETE THE SENTENCES WITH THE FOLLOWING EXPRESSIONS( go dutch, cut down, a side of, leftovers, skip, doggie bag, your eyes are bigger than your belly, it´s on me, grab a bite, chocaholic, )

1) If you don´t start_________the amount of sugar you eat, you ar going to gain weight.
2) I cannot go on eating, I will ask the w ...aiter for a ________.
3)Let´s go out to dinner on Saturday. _____________.
4) I will have steak and salad, with _____________ chips.
5) I think Sheila is a _________. She has just eaten a chocolate piece of cake, a bar of chocolate and two chocolate ice-creams.
6) Why dont we ________ before the play starts?. There´s a good restaurant next to the theatre.
7) There were _________ after the wedding party, although the food was delicious.
8) You´ll never be able to finish the entire cake!!! I think______________________.9) I´m going to _______ the fruit at lunchtime since I just had fruit salad.
10)If we go out together and have dinner we can___________.

FOOD EXPRESSIONS AND IDIOMS

FOOD EXPRESSION AN IDIOMS: MATCH WITH THE CORRECT MEANING:

1) grab a bite, 2) cut down, 3) sweet tooth, 4) doggie bag, 5) It´s on me, 6) skip, 7)pig out, 8)a side of, 9) chocaholic, 10) leftovers, 11) go dutch, 12) your eyes are bigger than your belly. a) an extra order, b) pay individually, c) eat in excess, d) passi ...on for sweets, e) eat less, f) omit, g) chocolate lover, h) to treat, i) you believe you can eat more than you actually can, j) bag used to carry remaining food home from a reataurant, k) get something to eat, l) the remaining food that coluldn´t be finished.

NAME AN ANIMAL




NAME AN ANIMAL:

This game is to be played with children from 7 to 10. All of the players stand in a circle. One of them in a the center of the circle stands with a toy animal. They toy is tossed to one of the players and the player in the center says an animal group (e.g. mammal, insect, reptile, amphibian, invertebrat ...e, bird...etc) according to the their levels of knowledge. The player who catches the toy must name an specific animal that goes with the group and toss the animal back to the thrower before he/she can count to 10. No animal can be repeated.
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